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SURVIVALHOSTING
Roadmap

What we are adding next

Titles we are preparing, testing, or waiting on a publisher for. Requests move things up the list — most ship inside 24 hours once a server binary exists.

In testing Running internally, live within days
Awaiting binary No public dedicated server yet
Launch day Ready the moment it ships
Games we are preparing to support
Game Status
Aloft Binary is stable in our test cluster; finishing the mod tooling. In testing
Aska Running internally. Working through save-migration edge cases. In testing
Bellwright In test, pending a decision on how to price its memory appetite. In testing
Nightingale Server binary works; we want the backup pipeline solid before selling it. In testing
ARK 2 Expected to follow the Survival Ascended server model, which we already run. Launch day
Arma 4 Bohemia ship dedicated servers for everything. This is a when, not an if. Launch day
Hytale Server software has been promised since announcement. Nodes provisioned and waiting. Launch day
Light No Fire Hello Games have not announced server details. We will be ready if they do. Launch day
Space Engineers 2 Early access shipped without multiplayer. Keen have dedicated servers on the roadmap; we host SE1 already. Awaiting binary
StarRupture Factory-builder, so we will size it like Satisfactory rather than by slot count. Launch day
Everwind Persistent shared world is exactly our workload. Waiting on a server build. Launch day
Romestead Settlement builder. Backup and restore is what we will test hardest before selling it. Launch day
Windrose Announced only. No server software, no specifications we would stand behind yet. Launch day
KYORA On the list. One week of testing the moment a dedicated build appears. Launch day
Subnautica 2 Co-op is confirmed; a standalone dedicated binary is not. We are asking. Awaiting binary
Once Human Private servers exist but are not self-hostable. We have asked the publisher. Awaiting binary
Dune: Awakening Funcom run their own shards. A self-hosted option has not been ruled out. Awaiting binary
Frostpunk 2 co-op No dedicated server support announced. Watching. Awaiting binary

Want something that is not on this list? Requests move it up — most ship within 24 hours.

Request a game

How a game gets added

  1. It needs a public dedicated server binary. This is the one hard requirement. If a publisher only runs official shards, there is nothing for us to host.
  2. We test it on a node for a week — memory behaviour over time, save integrity, update mechanics, and whether mods have a sane install path.
  3. We work out pricing from actual resource use, not from what competitors charge.
  4. It ships, with a knowledgebase guide written by whoever tested it.

Steps 2 to 4 normally take under 24 hours for a straightforward title. Games with unusual save formats or aggressive memory growth take longer, because getting backups wrong is worse than launching late.

Request a game

Tell us what you want — the game, roughly how many players you expect, and whether it needs Steam Workshop or a specific mod loader. If the binary is public we will usually have it up within a day, and we will email you when it lands.

Requests genuinely do move the list. Half the titles above are here because somebody asked.

Ready when you are

Your server could be running before you finish this sentence.

Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.

  • No setup fee
  • No contract
  • 72-hour money-back
  • Free region moves