What we are adding next
Titles we are preparing, testing, or waiting on a publisher for. Requests move things up the list — most ship inside 24 hours once a server binary exists.
| Game | Status | ETA | Where it stands |
|---|---|---|---|
| Aloft Binary is stable in our test cluster; finishing the mod tooling. | In testing | This month | Binary is stable in our test cluster; finishing the mod tooling. |
| Aska Running internally. Working through save-migration edge cases. | In testing | This month | Running internally. Working through save-migration edge cases. |
| Bellwright In test, pending a decision on how to price its memory appetite. | In testing | This month | In test, pending a decision on how to price its memory appetite. |
| Nightingale Server binary works; we want the backup pipeline solid before selling it. | In testing | Next month | Server binary works; we want the backup pipeline solid before selling it. |
| ARK 2 Expected to follow the Survival Ascended server model, which we already run. | Launch day | TBA | Expected to follow the Survival Ascended server model, which we already run. |
| Arma 4 Bohemia ship dedicated servers for everything. This is a when, not an if. | Launch day | TBA | Bohemia ship dedicated servers for everything. This is a when, not an if. |
| Hytale Server software has been promised since announcement. Nodes provisioned and waiting. | Launch day | TBA | Server software has been promised since announcement. Nodes provisioned and waiting. |
| Light No Fire Hello Games have not announced server details. We will be ready if they do. | Launch day | TBA | Hello Games have not announced server details. We will be ready if they do. |
| Space Engineers 2 Early access shipped without multiplayer. Keen have dedicated servers on the roadmap; we host SE1 already. | Awaiting binary | TBA | Early access shipped without multiplayer. Keen have dedicated servers on the roadmap; we host SE1 already. |
| StarRupture Factory-builder, so we will size it like Satisfactory rather than by slot count. | Launch day | TBA | Factory-builder, so we will size it like Satisfactory rather than by slot count. |
| Everwind Persistent shared world is exactly our workload. Waiting on a server build. | Launch day | TBA | Persistent shared world is exactly our workload. Waiting on a server build. |
| Romestead Settlement builder. Backup and restore is what we will test hardest before selling it. | Launch day | TBA | Settlement builder. Backup and restore is what we will test hardest before selling it. |
| Windrose Announced only. No server software, no specifications we would stand behind yet. | Launch day | TBA | Announced only. No server software, no specifications we would stand behind yet. |
| KYORA On the list. One week of testing the moment a dedicated build appears. | Launch day | TBA | On the list. One week of testing the moment a dedicated build appears. |
| Subnautica 2 Co-op is confirmed; a standalone dedicated binary is not. We are asking. | Awaiting binary | Early access | Co-op is confirmed; a standalone dedicated binary is not. We are asking. |
| Once Human Private servers exist but are not self-hostable. We have asked the publisher. | Awaiting binary | TBA | Private servers exist but are not self-hostable. We have asked the publisher. |
| Dune: Awakening Funcom run their own shards. A self-hosted option has not been ruled out. | Awaiting binary | TBA | Funcom run their own shards. A self-hosted option has not been ruled out. |
| Frostpunk 2 co-op No dedicated server support announced. Watching. | Awaiting binary | TBA | No dedicated server support announced. Watching. |
Want something that is not on this list? Requests move it up — most ship within 24 hours.
Request a gameHow a game gets added
- It needs a public dedicated server binary. This is the one hard requirement. If a publisher only runs official shards, there is nothing for us to host.
- We test it on a node for a week — memory behaviour over time, save integrity, update mechanics, and whether mods have a sane install path.
- We work out pricing from actual resource use, not from what competitors charge.
- It ships, with a knowledgebase guide written by whoever tested it.
Steps 2 to 4 normally take under 24 hours for a straightforward title. Games with unusual save formats or aggressive memory growth take longer, because getting backups wrong is worse than launching late.
Request a game
Tell us what you want — the game, roughly how many players you expect, and whether it needs Steam Workshop or a specific mod loader. If the binary is public we will usually have it up within a day, and we will email you when it lands.
Requests genuinely do move the list. Half the titles above are here because somebody asked.
Your server could be running before you finish this sentence.
Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.
- No setup fee
- No contract
- 72-hour money-back
- Free region moves