About Wreckfest
Wreckfest is a demolition-derby racer, not a survival game, and the hosting question is completely different: there is no world to persist and nothing to back up, only a server that has to hold twenty-four cars through a soft-body pile-up without the physics stuttering for everyone. Configuration is a single server_config.cfg with an event loop defining which tracks and modes run in what order.
Why run it with us
- The full grid is the point. Twenty-four is the game's maximum and these plans reach it. A derby with eight cars is a different, worse game.
- The event loop, in a text editor. Track order, race types, laps and damage settings are all one file. We put it in the panel rather than behind a partial settings form.
- Workshop content, properly cached. Custom cars and tracks are installed by Workshop ID and mirrored locally, so a start-up is not gated on Steam being responsive.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.