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SURVIVALHOSTING
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Wreckfest Server Hosting

Twenty-four cars, one corner, and an event loop that never stops.

340 reviews for Wreckfest hosting
Slots
8 - 24
Regions
14 sites
Setup
60 s
Mods
One-click
  • Full twenty-four car grids
  • Workshop cars and tracks in one click
  • Event loop rotation edited in the panel
  • Always-on server, no host migration

Build your server

Adjust anything later from the panel.

Billing cycle
Your price $ /mo
Deploy Wreckfest server

Online in about 60 seconds · 72-hour money-back

DDoS included
Free backups
Cancel any time
Included as standard

Everything your Wreckfest server needs, nothing withheld

No premium tiers hiding the features you actually need. Every plan gets the same hardware, protection and tooling.

Ryzen 9 bare metal

High-clock cores on DDR5 with NVMe Gen4 storage - the single-thread performance this game actually cares about.

DDoS protection

Always-on 12 Tbps filtering with game-aware layer 7 rules. Included at no extra cost.

Automatic backups

Nightly off-node snapshots kept for 14 days, restorable or downloadable in two clicks.

One-click mods, full SFTP, scheduled tasks and 24/7 support are on every plan too — see the full platform.

Mod support

Install the stack, skip the SFTP

Pick from the catalogue and we resolve dependencies, lock versions and roll back automatically if an update breaks the server.

Steam Workshop Custom cars and tracks server_config.cfg Event loop rotation

About Wreckfest

Wreckfest is a demolition-derby racer, not a survival game, and the hosting question is completely different: there is no world to persist and nothing to back up, only a server that has to hold twenty-four cars through a soft-body pile-up without the physics stuttering for everyone. Configuration is a single server_config.cfg with an event loop defining which tracks and modes run in what order.

Why run it with us

  • The full grid is the point. Twenty-four is the game's maximum and these plans reach it. A derby with eight cars is a different, worse game.
  • The event loop, in a text editor. Track order, race types, laps and damage settings are all one file. We put it in the panel rather than behind a partial settings form.
  • Workshop content, properly cached. Custom cars and tracks are installed by Workshop ID and mirrored locally, so a start-up is not gated on Steam being responsive.

Getting started

Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.

FAQ

Wreckfest hosting
questions

Still stuck? Our team answers tickets in about 8 minutes, 24/7/365.

Twenty-four, which is the game's own limit rather than ours. Anyone advertising more is selling you slots the game will not use.

Not really, and we would rather say so. There is no persistent world - only your config and any Workshop content. Both are trivially replaceable, though we snapshot the config anyway.

Yes, via the Steam Workshop. Add the IDs in the panel and they are installed and mirrored locally. Bear in mind every joining player needs the same content.

Other survival worlds we host

All games →
Ready when you are

Your server could be running before you finish this sentence.

Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.

  • No setup fee
  • No contract
  • 72-hour money-back
  • Free region moves