About Squad
Squad rounds run 100 players across nine-man squads on very large maps, which makes it a bandwidth and concurrency problem as much as a CPU one. Licensed servers get priority in the browser and are what most communities want; the practical difference between a good and bad host here is whether the server holds its tick rate during a full-scale assault rather than during a quiet cap.
Why run it with us
- Provisioned for 100, not 40. We size these plans around a full round, because that is the only moment where hosting quality is visible.
- SquadJS supported. Run the community admin framework alongside the server for Discord integration, stats and automated moderation.
- Layer control without a restart cycle. Set rotations, votes and layer pools from the panel and apply them between rounds.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.