About Space Engineers
Space Engineers has one metric that matters and it is sim speed. Every block on every grid is simulated, so a server two months into a build-heavy save is doing vastly more work than a fresh one, and the number drifts below 1.0 long before anyone complains. Concealment and cleanup are how you keep it up, and both need a host that lets you run Torch.
Why run it with us
- Torch is supported, not tolerated. Install it from the panel with the plugin framework intact, so concealment, cleanup and profiling are available from day one.
- Sized for physics, not player count. Eight players with a thousand grids is a heavier server than thirty players with fifty, which is why our per-slot pricing here is higher than elsewhere.
- Scheduled grid cleanup. Chain a backup, a cleanup pass and a restart on a weekly cron so abandoned ships stop costing you sim speed.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.