About Soulmask
Soulmask runs a lot of NPC simulation alongside the usual survival building load, which is a heavier CPU profile than it first appears. Our plans account for it rather than treating it like a small co-op title.
Why run it with us
- NPC simulation costs CPU. We size for tribes and followers, not just player count.
- Settings without SSH. Rates, difficulty and world rules are all panel-editable.
- Updates on your schedule. Apply game updates when your community is ready, not mid-session.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.