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SURVIVALHOSTING
Survival FPS

Renown Server Hosting

Medieval melee where the swing connects on the server, not on your monitor.

340 reviews for Renown hosting
Slots
12 - 80
Regions
14 sites
Setup
60 s
Mods
One-click
  • High-clock cores for melee hit registration
  • Persistent building between sessions
  • Fourteen regions, free moves once a period
  • Full config and admin list access

Build your server

Adjust anything later from the panel.

Billing cycle
Your price $ /mo
Deploy Renown server

Online in about 60 seconds · 72-hour money-back

DDoS included
Free backups
Cancel any time
Included as standard

Everything your Renown server needs, nothing withheld

No premium tiers hiding the features you actually need. Every plan gets the same hardware, protection and tooling.

Ryzen 9 bare metal

High-clock cores on DDR5 with NVMe Gen4 storage - the single-thread performance this game actually cares about.

DDoS protection

Always-on 12 Tbps filtering with game-aware layer 7 rules. Included at no extra cost.

Automatic backups

Nightly off-node snapshots kept for 14 days, restorable or downloadable in two clicks.

One-click mods, full SFTP, scheduled tasks and 24/7 support are on every plan too — see the full platform.

Mod support

Install the stack, skip the SFTP

Pick from the catalogue and we resolve dependencies, lock versions and roll back automatically if an update breaks the server.

Server config files Custom rulesets Admin tooling Scheduled restarts

About Renown

Renown puts directional medieval combat and base building on the same persistent map, and the combat half is unforgiving about hosting quality in a way that shooting games are not. A parry is a timing window measured in a few frames, resolved server-side; twenty milliseconds of avoidable latency is the difference between a read that works and one that does not. That is a single-thread and a network-path problem, and both are things you pick a host for.

Why run it with us

  • Clock speed over core count. Melee resolution is not something you can parallelise. These run on high-frequency Ryzen rather than dense many-core hardware.
  • Put it near the fight. Fourteen regions, and one free move per billing period if your community's centre of gravity turns out to be somewhere else.
  • Building persists, so backups matter. The map keeps what players construct. It is backed up nightly off-node, and restoring is two clicks rather than a ticket.

Getting started

Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.

FAQ

Renown hosting
questions

Still stuck? Our team answers tickets in about 8 minutes, 24/7/365.

Because parries and feints are resolved on the server inside very short windows. In a hitscan shooter the client can paper over some of that; in directional melee it shows up immediately as swings that should have landed.

Twenty-four fills reliably for most communities and keeps fights dense. The larger tiers exist for events and public servers that expect turnover.

No, it is in early access and patches regularly. We track releases and let you choose whether updates apply automatically or wait for a quiet moment.

Other survival worlds we host

All games →
Ready when you are

Your server could be running before you finish this sentence.

Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.

  • No setup fee
  • No contract
  • 72-hour money-back
  • Free region moves