About Over The Top: WW1
Over The Top: WW1 is a large-player-count trench shooter, which makes it a network and concurrency problem more than a raw clock-speed one. The load profile is spiky by design - long stalemates punctuated by everybody going over the top at once - so the interesting number is what the server does in that thirty seconds.
Why run it with us
- Sized for the push. We plan capacity around the moment a hundred players move at once, which is the only moment that matters.
- Latency across a wide front. Fourteen regions and free moves once per billing period, because a European regiment on a US server feels every millisecond.
- Map rotations without a restart cycle. Configure the rotation in the panel and apply it on the next round.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.