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SURVIVALHOSTING
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Over The Top: WW1 Server Hosting

Large-scale trench warfare needs headroom for a hundred players and the mud in between.

340 reviews for Over The Top: WW1 hosting
Slots
32 - 100
Regions
14 sites
Setup
60 s
Mods
One-click
  • Sized for 100-player pushes, not lobby averages
  • Custom map rotations from the panel
  • DDoS filtering included, always on
  • Fourteen regions with free moves

Build your server

Adjust anything later from the panel.

Billing cycle
Your price $ /mo
Deploy Over The Top: WW1 server

Online in about 60 seconds · 72-hour money-back

DDoS included
Free backups
Cancel any time
Included as standard

Everything your Over The Top: WW1 server needs, nothing withheld

No premium tiers hiding the features you actually need. Every plan gets the same hardware, protection and tooling.

Ryzen 9 bare metal

High-clock cores on DDR5 with NVMe Gen4 storage - the single-thread performance this game actually cares about.

DDoS protection

Always-on 12 Tbps filtering with game-aware layer 7 rules. Included at no extra cost.

Automatic backups

Nightly off-node snapshots kept for 14 days, restorable or downloadable in two clicks.

One-click mods, full SFTP, scheduled tasks and 24/7 support are on every plan too — see the full platform.

Mod support

Install the stack, skip the SFTP

Pick from the catalogue and we resolve dependencies, lock versions and roll back automatically if an update breaks the server.

Custom map rotations Server configuration Admin tooling

About Over The Top: WW1

Over The Top: WW1 is a large-player-count trench shooter, which makes it a network and concurrency problem more than a raw clock-speed one. The load profile is spiky by design - long stalemates punctuated by everybody going over the top at once - so the interesting number is what the server does in that thirty seconds.

Why run it with us

  • Sized for the push. We plan capacity around the moment a hundred players move at once, which is the only moment that matters.
  • Latency across a wide front. Fourteen regions and free moves once per billing period, because a European regiment on a US server feels every millisecond.
  • Map rotations without a restart cycle. Configure the rotation in the panel and apply it on the next round.

Getting started

Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.

FAQ

Over The Top: WW1 hosting
questions

Still stuck? Our team answers tickets in about 8 minutes, 24/7/365.

The game is built around large engagements, so anything under 32 feels empty. Most public servers run 64 to 100.

Server configuration and map rotation are exposed; a full mod API is not yet public. We will wire it into the catalogue if one arrives.

The one nearest the bulk of your regiment. For a mixed European and North American community, our New York site is the least-bad compromise at around 80-95 ms transatlantic.

Other survival worlds we host

All games →
Ready when you are

Your server could be running before you finish this sentence.

Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.

  • No setup fee
  • No contract
  • 72-hour money-back
  • Free region moves