About Myth of Empires
Myth of Empires puts territory claiming and siege warfare on a map large enough that a hundred players can genuinely lose each other on it. That combination — persistent structures, claimed land and scheduled sieges — makes it a memory-hungry server that rewards a nightly restart, and one where losing a save costs a season of politics rather than an evening.
Why run it with us
- Siege nights are the load test. We provision for the concentrated fight, not the average spread of players across a big map.
- Every rate in the panel. Gathering, taming, experience, structure decay and siege windows are all editable between restarts.
- Backups that cover the politics. Territory claims and guild data live in the save. Nightly off-node snapshots kept fourteen days.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.