About Counter-Strike 2
Valve run official matchmaking at 64 tick with sub-tick correction, which is fine for casual play and endlessly argued about everywhere else. A community server lets you set your own tick rate, your own configs and your own map pool — and the thing that decides whether that feels good is single-thread performance, which is exactly what our nodes are bought for.
Why run it with us
- Clock speed over core count. CS2 is one hot thread. A 5.7 GHz Ryzen beats a 32-core server part every time, and that is the whole reason our hardware looks like it does.
- Practice and retake configs included. Spawn a scrim server with warmup, retakes or a practice config from the panel rather than pasting cfg files at 9pm.
- CounterStrikeSharp ready. The plugin ecosystem moved on from SourceMod; both are one click, with Metamod already in place.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.