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Counter-Strike 2 Server Hosting

128-tick community servers, in the region your team actually plays from.

340 reviews for Counter-Strike 2 hosting
Slots
10 - 32
Regions
14 sites
Setup
60 s
Mods
One-click
  • High-clock nodes chosen for tick consistency
  • Metamod and CounterStrikeSharp preinstalled
  • Workshop map collections in one click
  • Practice, retake and scrim configs ready to go

Build your server

Adjust anything later from the panel.

Billing cycle
Your price $ /mo
Deploy Counter-Strike 2 server

Online in about 60 seconds · 72-hour money-back

DDoS included
Free backups
Cancel any time
Included as standard

Everything your Counter-Strike 2 server needs, nothing withheld

No premium tiers hiding the features you actually need. Every plan gets the same hardware, protection and tooling.

Ryzen 9 bare metal

High-clock cores on DDR5 with NVMe Gen4 storage - the single-thread performance this game actually cares about.

DDoS protection

Always-on 12 Tbps filtering with game-aware layer 7 rules. Included at no extra cost.

Automatic backups

Nightly off-node snapshots kept for 14 days, restorable or downloadable in two clicks.

One-click mods, full SFTP, scheduled tasks and 24/7 support are on every plan too — see the full platform.

Mod support

Install the stack, skip the SFTP

Pick from the catalogue and we resolve dependencies, lock versions and roll back automatically if an update breaks the server.

Metamod:Source CounterStrikeSharp SourceMod Custom maps Practice configs

About Counter-Strike 2

Valve run official matchmaking at 64 tick with sub-tick correction, which is fine for casual play and endlessly argued about everywhere else. A community server lets you set your own tick rate, your own configs and your own map pool — and the thing that decides whether that feels good is single-thread performance, which is exactly what our nodes are bought for.

Why run it with us

  • Clock speed over core count. CS2 is one hot thread. A 5.7 GHz Ryzen beats a 32-core server part every time, and that is the whole reason our hardware looks like it does.
  • Practice and retake configs included. Spawn a scrim server with warmup, retakes or a practice config from the panel rather than pasting cfg files at 9pm.
  • CounterStrikeSharp ready. The plugin ecosystem moved on from SourceMod; both are one click, with Metamod already in place.

Getting started

Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.

FAQ

Counter-Strike 2 hosting
questions

Still stuck? Our team answers tickets in about 8 minutes, 24/7/365.

Yes. CS2 handles the tick rate differently to CS:GO because of sub-tick, but you still set the rate and our hardware holds it under a full 10-player scrim.

CounterStrikeSharp for anything new — it is where plugin development has gone since CS2 launched. SourceMod is available if you depend on an older plugin that has not been ported.

Twelve: ten players plus two for coaches or a caster. Public servers usually run 16 to 24.

Other survival worlds we host

All games →
Ready when you are

Your server could be running before you finish this sentence.

Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.

  • No setup fee
  • No contract
  • 72-hour money-back
  • Free region moves