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BeamMP Server Hosting

Soft-body physics for thirty-two cars, synced well enough to crash into each other.

340 reviews for BeamMP hosting
Slots
4 - 32
Regions
14 sites
Setup
60 s
Mods
One-click
  • AuthKey configured for you at provisioning
  • Client mods served to joiners automatically
  • Lua plugin directory with full file access
  • Bandwidth headroom for full grids

Build your server

Adjust anything later from the panel.

Billing cycle
Your price $ /mo
Deploy BeamMP server

Online in about 60 seconds · 72-hour money-back

DDoS included
Free backups
Cancel any time
Included as standard

Everything your BeamMP server needs, nothing withheld

No premium tiers hiding the features you actually need. Every plan gets the same hardware, protection and tooling.

Ryzen 9 bare metal

High-clock cores on DDR5 with NVMe Gen4 storage - the single-thread performance this game actually cares about.

DDoS protection

Always-on 12 Tbps filtering with game-aware layer 7 rules. Included at no extra cost.

Automatic backups

Nightly off-node snapshots kept for 14 days, restorable or downloadable in two clicks.

One-click mods, full SFTP, scheduled tasks and 24/7 support are on every plan too — see the full platform.

Mod support

Install the stack, skip the SFTP

Pick from the catalogue and we resolve dependencies, lock versions and roll back automatically if an update breaks the server.

Client mod packs Server-side Lua plugins Custom maps ServerConfig.toml access

About BeamMP

BeamMP is a community multiplayer mod for BeamNG.drive rather than an official mode, which shapes everything about hosting it. The server is its own binary configured through ServerConfig.toml, it needs a free AuthKey from BeamMP before it will accept anyone, and it is unusually bandwidth-hungry because full soft-body vehicle state is synced for every car on the map rather than a simplified position.

Why run it with us

  • The AuthKey is done before you log in. Every BeamMP server needs one, and it is the single most common reason a new server sits unlisted. We put yours in at provisioning.
  • Mods land in the right directory. Client packs go in Resources/Client and are pushed to joiners on connect; server Lua goes in Resources/Server. Both are editable from the browser file manager.
  • Sized for bandwidth, not just cores. Sixteen cars in one pile-up is a network problem before it is a CPU one, which is why these run on unmetered ports.

Getting started

Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.

FAQ

BeamMP hosting
questions

Still stuck? Our team answers tickets in about 8 minutes, 24/7/365.

No. BeamNG mods are distributed as zip files and BeamMP serves them to clients itself from the Resources/Client directory. You upload them; joiners download them on connect.

Almost always a missing or expired AuthKey, occasionally a closed UDP port. We set the key at provisioning and open the ports, so if it happens later the console log will name which one it is.

Thirty-two is the configured ceiling, but the honest answer is that eight to sixteen is where it feels good. Beyond that the traffic from simultaneous collisions starts to matter more than the slot count.

Other survival worlds we host

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Ready when you are

Your server could be running before you finish this sentence.

Pick a game, pick a region, pick your slots. We handle the rest - and if it is not right within 72 hours, you get your money back.

  • No setup fee
  • No contract
  • 72-hour money-back
  • Free region moves