About BattleBit Remastered
BattleBit looks like a placeholder and runs like a serious piece of networking. Two hundred and fifty-four players with destructible terrain and vehicles is more concurrent state than anything else we host, and the constraint is bandwidth and update rate rather than the low-poly rendering the game is known for.
Why run it with us
- Bandwidth, not just cores. 254 players generate a lot of traffic. These plans sit on 10 Gbps uplinks because at this player count the network is the bottleneck.
- The community API is supported. Run the official community server framework for custom rulesets, moderation and stats.
- Priced per player, honestly. Our lowest per-slot rate, because the game scales well and we would rather you run a full server than a half-empty one.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.