About Arma 3
Arma 3 servers are bottlenecked by AI, not by players. A sixty-player milsim op with two hundred AI is doing far more work than the player count suggests, and all of it lands on one thread. The standard answer is headless clients — separate processes that take the AI load off the main server — and running them is the single biggest performance change available to you.
Why run it with us
- Headless clients included. Run one or two alongside the server at no extra cost. On an AI-heavy mission it is worth more than any hardware upgrade.
- Mod collections that match. Point at a Workshop collection and we keep the server in step, so nobody is bounced at connect for a version mismatch.
- Missions uploaded, not ticketed. Drop a PBO into the mission folder from the browser and it is in rotation on the next restart.
Getting started
Pick your slot count, billing cycle and region above and the server provisions automatically - most are joinable inside a minute. If it is not right within 72 hours, we refund you in full.